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Okay,
open trueSpace, in this section I will intrduce you the basic functions
and features that you will soon be using whenever you make an object.

Here
is the program (This screen shot is using TS 4.2, yours might be a
little different). Get used to this enviroment, as you can see the
menu bar is at the bottom of the program which is a little strange.
There are a lot of buttons and tools that you will probably never use in
this program when creating objects for Active Worlds. trueSpace wasn't made just
for making objects for Active Worlds
even though it is very good at it but I will try to explain all the
tools you could ever need in this tutorial.
• Common
Tools

• 1: Undo/Redo Possibly
my most used tool in trueSpace :P The undo feature is somewhat
limited however. When you perform certain actions, such as subtrating/unioning
objects it will only undo one single action. So if you union three
spheres together, you'll only be able to un-union the last two you
unioned. Always remember this when unioning and subtracting work
because I have ruined quite a few objects before because I can't undo
and I never save :P
• 2: Insert
Primitive The most basic feature in trueSpace. This allows
you to drop a Cube, Sphere, Plane, Cylinder, Cone or Torus (Doughnut)
into the center of your scene. Almost everything you create will
evolve from these basic objects. It may seem impossible that someone
can create a realistic avatar or complex object from these, but
you'll soon find out how easy it is using the deformation and object
union/subtraction tools.
• 3: Object
Tool More about this function is explained on the Object
Information page. This is a very useful tool, use it to accurately
set the location, size and rotation of your objects. This should
almost always be open when your working.
• 4: Object
Move/Resize/Rotate If you click and hold on this button it will expand
revealing two other tools too. These allow you to move, rotate or
resize your object. Another tool in trueSpace that you
will use all the time when creating your work.
When using these
tools, clicking (on or around your selected object) and holding
with the left mouse button will allow you to effect the object on
the X and Y axis', Clicking and holding with the right mouse button
effects the object on the Z axis (up/down). When resizing objects,
click and hold with both mouse buttons to resize something proportionately.
i.e. Holding both mouse buttons effects all 3 axis' evenly.
• 5: Edit Points/Faces If
you already know a little about 3D objects (and you should do really),
you'll know that a 3D object is made up of a "wireframe"
or "mesh". Each square in your wireframe is called a face
and at each point where the lines in your wireframe meet is know
as a point. If you expand this button (by clicking on it with your
mouse and holding), you will be given quite a few tools, only three of
which you will really use: Point Edit, Polygon Draw and Delete Face,
more of this is explained on the Adding/Deleting
Faces section.
• 6: Deformation This
tool allows you to effect objects on different axis' in different
ways using combinations of the buttons provided on the little
window that pops up. More about this tool is explained
in the Deformation section.
• 7: Union/Subtract/Intersect
Object You can expand this button too (click and hooold), with the different
buttons there you can union i.e. "stick" two objects together, take
one away from another or create an object out of the bits where
two objects overlap known as an "intersection". More about
this tool is explained in the Object
Union/Subtraction/Intersection section.
• 8: The Paint
Tool You will use this tool to add colour or textures to
your object, this button expands to give a rather comprehensive
selection of tools. They are exaplained in more detail in the Textures,
Painting, Masking, UV
Projection and Prelighting sections.
• 9: UV Projection Sometimes
when you try to apply a texture to two objects unioned
together or an object you've just made from deforming a primitive,
the texture is all warped and looks terrible. You can use UV Projection
to re-wrap the texture around the object in different ways. This is explained more
in the UV Projection Section.
• 10: The Keyframe
Editor There are two main functions you can use this for
in trueSpace. You can use it to "tag" or give names to
the different objects in a scene and then group them together into a hierarchical
system, which is useful for creating avatars.
Or you can use the actual timeline system to create 3D animation
using the objects you created. This can be experted to video or
there are even ways to convert this animation into SEQ files which
are better known in Active Worlds as gestures (macarella?) which you see in Active Worlds. This is explained more in
the Avatars section under Tagging.
• 11: Snap
to Grid Another
infintely useful tool. This allows you to snap your objects to given
increments so that they can only be moved, rotated or resized by a set amount
at a time. You may have encountered this tool before in 3d/vector
based programs. By right clicking on this button
you can set the amount in terms of acis' X Y Z with which you would like
the grid increments to be set to.
• The Camera
Angle (
)
Whilst creating
your objects, you may want to view/ work on them from different angles,
by expanding this this button (
) you are given a range of tools that once selected allow you to
reposition the camera using your mouse (and clicking in anywhere
in the 3D area and holding whilst moving your mouse). The button
by default is in the bottom left of your workspace on th lowest
row. Note: NEVER
EVER use the button with the picture of an aeroplane on it. If you
don't know how to use it you could end up flying off into no-where
and loosing where your work is. And there is no way to set the perspective
camera
to the center of the scene again (that I'm aware of?).
On
to Section 2: Object Information Back
to the Main Page
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