›–» Should I convert?


trueSpace wasn't made just to make objects for Active Worlds, even though it is pretty good at it. And although the trueSpace file format (.cob) is supported in Active Worlds, if you have a public world or will be distributing your work. You should probably convert it to the more universally reconised RWX format.

Advantages
If you do convert, your file will probably be smaller. Your trying to learn how make objects purly in RWX script, converting trueSpace models is a good way to look at how different shapes and methods are used.

The .cob format is used less and less in Active Worlds these days, not everyone even knows AW supports .cob files and most public building worlds would prefer RWX format objects.

Disadvantages
Somtimes, when you convert objects and you have objects overlapping that arent unioned, they will be unioned somewhat poorly, creating a distored or cracked line along the edge where they are joined.

I personally do convert all my work, but to be poltical about it, .cob files work just as effeficiently as RWX if not better in AW so take your pick.

Useful Link: Cobdump3 - Hamfons most excellent COB2RWX program

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