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›–» Object Information |
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When creating objects for Active Worlds ensure that the two boxes which are pictured above as saying 'Meters' are both set to Meters on yours. If they are both set to meters then 1 meter in trueSpace = 1 meter in Active Worlds. With this system it is easy to create scaled objects that look right or work together with existing objects in Active Worlds. You can also change the names of objects using the box in the picture above that currently says "Scene". When you click on an object that changes to the name of the object selected. When you click an object the 9 grey boxes (shown above) are filled with the Location, Rotation and Deimentions or "Size" of the object(s) in question. You can change any of the values in these boxes. You may find this more accurate that using the move, rotate and resize tools explained earlier. Also from this diaglogue, like in the Keyframe Editor you can rename objects. Just click an object and change the "Name" box (shown above). The # vertices and #faces boxes cannot be modified, they are like statistics that tell you how many faces and vertices are in your model, keep an eye on these to keep your objects from laggy. Its hard to predict how detailed you can make your object without making it too complicated for Active Worlds but for those looking for rough ideas; An empty bookcase for example could be as few as 40-50 verts (some would say less if you wrote it by hand in RWX script) but you could probably get away with up to 400 or 500 verts before people would start avoiding your beautiful creation ;) Avatars range much more, from hundreds of verts (original alphaworld avatars) to thousands of verts. No object in Active Worlds should really exceed 6000 verts, people will not enjoy getting 3 fames per second as they walk past your house just so you can have an ever so pretty vase on the table. For more information, including basic sizes and conversions, see the Scaling section. |