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›–» Masking |
| This is a slightly more advanced technique although still somewhat simple to do. A mask in Active Worlds is a texture with a second file telling the browser which parts of the texture to make transparent, semi-transparent or opaque. If you are not familiar with masking in Active Worlds, you should be before attempting to do it in trueSpace.
To apply a mask to an object, first apply the primary texture to the object, line it up and make sure it is how you would like to appear once masked. Then in the textures dialog, click the 'Overlay' check box and apply it to the object. This will make the object turn white which is normal because trueSpace does not reconise Active Worlds masking, but when you load the object in Active Worlds it will mask just fine. Which is why you should like up the texture and make sure its right before you check the overlay button. Note: Sometimes if you uncheck the overlay checkbox the object still stays white, I'm not sure why this happens but if you uncheck the 'Flt' checkbox this will correct it. Onto
Section 9: Making your First Object |